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Refinement Town: All towns except for noob towns and Gludin
Weapon:• Grade C ~ S Weapon X1
• Special weapons such as hero weapons, blood sword etc can not be refined
• Refinement is not related to soul crystals, any weapons that’s got SA can be refined as well
• After refinement, weapon can not be traded, dropped
• After refinement, weapon can not be stored in guild warehouse, nor
can it be sent to your other characters by using the warehouse, this
can only be stored in the character’s personal warehouse
• After refinement, the weapon can not be traded with NPC, nor can be
traded with blacksmith for a higher grade weapon, nor can be combined
into a dual sword
• Refinement can be cancelled, but it requires more $$$
Life Orb:• Only requires 1
• There are 4 types of life orbs (normal, medium grade, high grade, special grade)
• Life Orbs can be found in 10 different levels (46, 49, 52, 55, 58, 62, 68, 70, 76)
• Life Orb (type) affects the looks of the weapon after refinement
• Life Orb (level) affects weapon abilities and by how much after refinement, this is also limited by the life orb level.
• Life Orbs can now be obtained through mob hunting.
Gemstones• S Grade Weapon – requires 25 C Grade gemstones
• A Grade Weapon – requires 20 C Grade gemstones
• B Grade Weapon – requires 30 D Grade gemstones
• C Grade Weapon – requires 20 D Grade gemstones
Refinement Results:• The ability refinement adds to a weapon depends on the Life Orb level and weapon leve
• Refinement results (through scarcity of the life orb) into 4
different colors. (probability depends on the Korean Testing Server +
Taiwan Testing Server)
Blue: probability is high, generally increases battle ability, but will not increase basic elements (CON/STR/WIT/INT/MEN/DEX)
Yellow: probably medium, generally has the effects from a blue refinement, and also might increase basic elements.
Purple: probability low, weapons that are refined with this color will
have an increase in ability affects. (E.g. CON +1, magic attack: affect
of dark magic based affects.)
Red: probably low, weapons that are refined with this color will
increase in ability effects, and interface will show purple (not sure
if this makes sense to me) e.g. p.def + 12.7, mp regen+0.1, reduce mp
usage
From the testing results on Taiwan Testing Server (TTS), it seems like
red and purple are very similar, might be because there weren’t that
many of them. From the results of KTS, red has less probability than
purple, not to mention it’s got better effects than purple. However the
“better effects depends on each character.)
• Low level Life Orbs, might also be able to refined to a red/purple affect, however the refinement level is pretty low
• High level Life Orbs, might also be able to refined to a higher bonus
effect and higher refinement level, therefore results in better
refinement effects… (not that it makes too much sense to me either…)
• Low probability Life Orbs, (high level, special level) and refinement effect level are not absolutely related
• Low Probability Life Orbs, (high level, special level) and refinement
amount (e.g. +20.7 vs +5.7 on a certain refinement ability) are not
absolutely related
Lightening Effects:After refinement, weapons would have the following effects
• Normal Grade Life Orb & Medium Grade Life Orb generally would not
generate lightening effects, unless it was refined to a red/purple
result.
• Normal Grade Life Orb & Medium Grade Life Orb, if these are
refined to a red/purple result, it would generate a slight lightening
effect.
• High Grade Life Orb, after refinement would generate a medium lightening effect
• Special Grade Life Orb, after refinement would generate a strong lightening effect
• For a weapon that was enchanted to a blue color, after refinement,
the original blue color would be lighter than before, it would look
like a light blue lightening effect, the original enchant looks would
decrease in color by a small amount
• If a weapon was enchanted to a red color, the original red glow would turn into a “yellow” or “golden” lightening effect.
e.g. for a weak lightening effect, this picture contains a medium life
orb, enchanted to purple, there is only a little “glow’ in it.
medium lightening effect, high level life orb
strong lightening effect, special grade life orb.
a weapon enchanted with +4 or higher with lightening effect
a weapon enchanted +16 or up would turn into a yellow/golden lightening effect
Removing Refinement Information• S grade weapon removal: 480k
• A grade weapon removal: 330k (low A grade), 390k (mid A Grade), 420k (top A grade)
• B grade weapon removal: 240k (low B grade), 270k (top B grade)
• C grade weapon removal: 95k (Low C grade), 150k (mid C grade), 210k (top C grade)
• After removal of refinement, the original SA would not be affected.
• Afer removal of refinement, the weapon can be traded, sold, etc, etc
Refinement Limitations• The most number of refinement can be added to a weapon is 4
• Refinement ability can be categorized in 7 different types
Attacking Refinement Effects Type:• General ability would appear in all color results
• Each kind of ability at most would appear 2 times, some that contain
big numbers (e.g. +37.7 focus) would not appear 2 times with the same
number.
• The following is a list of outcomes that might appear:
o M.def, p.def
o M.atk, p.atk
o Increase in HP, MP, CP
o Regen speed in HP, MP, CP
o Focus
o Landing rate
o Agility
Basic Elements Refinement Type• Would only appear in yellow, purple, red color results
• The official site only indicated refinement effects in STR, CON, MEN, INT
• Taking all info from the TTS/KTS, each weapon max +1 to only 1 of the above
Refinement ability with a probability when attacked Type (e.g. when
making a p.atk, probability of causing a poison effect on the enemy)
• Only appear in purple and red refinement results
• Weakness: low chance of happening
Refinement ability with a probability when under attacked Type.(e.g. when being attacked, probability of increasing self p.def)
• Only appears in a purple, red refinement result
• Biggest weakness: low chance of happening, even when it happened, low chance of landing
• Weakness: low chance of happening
Counter Attack Refinement Type• Currently test results from TTS, this only appears with a red refinement result, purple unknown
• Weakness: though this has a higher chance of happening compare to the 2 above, however landing rate is very low
Active Skill Type: (e.g. during a time period, lowers mp usage in p.atk)• Only appears in purple, red refinement results
• This appears as a new active skill for the character
• Skill casting time, cool down time are all fixed, no skills / dances/ chants/ songs/etc can decrease it.