Soul Taker (Necromancer)
-Health (76): Increases resistance against Poison and Bleed
-Dark Vortex (76): Vampiric attack that gives back to the caster 50% of damage, that simultaneously carries the effect of Surrender to Darkness
-Mass Warrior Bane (77): Cancels enemy's Atk.Spd and Movement speed buffs on enemies in immediate area. Uses 105 MP.
Curse of Doom (77): Instantly seals enemy's melee and magic attacks. Uses 70 MP. Casting range is 600.
-Mass Mage Bane (78): Cancels enemy's M.Atk and Casting Speed buffs in surrounding area.
-Curse of Abyss (78): Instantly decreases enemy's P.Atk, M.Atk, Accuracy, Movement speed, Atk.Speed, Casting speed
-Arcane Power (78):Maximizes magic power. M.Attack and MP usage increases. Continuously drains HP.
Spectral Dancer (Bladedancer)
-Dance of Siren (78): Increases party members' critical rate on magical attacks. Must be equipped with duals.
-Dance of Shadow (77):
(note: party Silent Move buff.. h4x)
-Dance of Medusa (77): Resurrects the spirit of Medusa. Instantly puts surrounding enemies into a fossilized state. Must be equipped with duals.
(note:unlike paralyze, players and monsters in fossilized state cannot be attacked for 12 sec, affectation still working)
Spectral Master (Phantom Summoner)
-Mage Bane (?): Cancels enemy's M.Atk and Casting Speed buffs
-Assasin Servitor (?): Increases summon's Movement speed, Critical chance, Power and Vampiric abilities for a period of time.
-Final Servitor (?):
Storm Screamer (Spellhowler)
-Dark Vortex (76): Vampiric attack that gives back to the caster 50% of damage, that simultaneously carries the effect of Surrender to Darkness
-Wind Vortex (77): Launches a wind attack and simultaneously reduces enemy's resistance against wind, moment speed, and casting speed as well as draining their MP for a period of time. Chance of overhit.
-Arcane Power (78):Maximizes magic power. M.Attack and MP usage increases. Continuously drains HP.
Sword Muse (Swordsinger)
-Health (76): Increases resistance against Poison and Bleed
-Song of Meditation (?): Increases party members' MP regen rate
-Song of Renewal (?): Decreases party members' skill reuse time by half
-Song of Champion (?): Decreases party members' skill MP usage
Titan (Destroyer)
-Fortitude (76): Increases resistance against stun and paralysis. Continuously drains MP.
-Health (76): Increases resistance against Poison and Bleed
-Armor Crush (77): Launches a strong attack at the expense of player's HP. Puts the enemy in a shocked state of decreased p.def. Must be equipped with 2H weapon or blunt. Chance of overhit. Power 1973.
-Parry Stance (78): Blocks enemy's attack using weapon. P.def and M.def increases while movement speed and accuracy decreases. Continuously drains MP.
-Earthquake (78): Launches a strong attack at surrounding enemies at the expense of player's HP enabling great damage. Chance of overhit. Must be used with polearm.
Wind Rider (Plainswalker)
-Lethal Blow (76): Launches a strong attack on enemy's weakpoint, enabling great damage.
(note: chance of reducing enemy's hp to 0 at a very low success rate)
-Bluff (77): Tricks the enemy into showing its back. Instantly puts the enemy in a stunned state. Must be equipped with a dagger.
-Focus Skill Mastery (78):Increases chance of superior skills. Continuously drains MP.
-Focus Death (78): Instantly increases critical chance and power to attacks on enemy's back. Must be used with dagger.
-Focus Chance (78): Instantly increases critical chance to attacks on enemy's back. Must be used with dagger.
3rd Profession Enchant Options
-Power: Increased damage or effectiveness
-Time: Usually means Increased Duration time (sometimes means decreased casting time)
-Chance: success rate increased
-Speed: Decreased reuse time
-Cost: Decreased mana cost
All Buffs (buffs, chants, paagrios, dances, songs etc.): Time, Cost
Accuracy: Cost Haste: Time, Cost
Hurricane: Power, Cost Iron Whirl: Time, Cost
Viscious Stance: Power, Cost Rapid Shot: Time, Cost
Shield Fortress: Power, Cost Sanctuary: Chance, Cost
Soul of Sagittarius: Time, Cost Shield Stun: Speed, Cost
Spirit Barrier: Time, Cost Steal Essence: Power, Cost
Tempest: Power, Cost Vampiric Claw: Power, Cost
Alter: Time, Speed Burst Shot: Power, Cost
Curse Deathlink: Power, Cost Deflect Arrow: Time, Cost
Death Spike: Power, Cost Double Shot: Power, Cost
Drain health: Power, Cost Hate: Power, Cost
S grade Weapon[Sword] Forgotten Blade : 281/132 : Haste, Health, Focus
[2H Sword] Heaven's Divider : 342/132 : Haste, Heath, Focus
https://2img.net/r/ihimizer/img389/395/heavensdivider2uo.jpg[2H Blunt] Dragon Hunter Axe : 342/132 : HP Drain, Health, HP Regen
[1H Blunt] Basalt Battlehammer : 281/132 : HP Drain, Heath, HP Regen
[Dagger] Angel Slayer : 246/132 : Crt.Dmg, HP Drain, Haste
https://2img.net/r/ihimizer/img383/8263/angelslayer1he.jpg[Bow] Drakonic Bow : 581/132 : Cheapshot, Focus, Crt.Slow
[Staff] Imperial Staff : 274/175 : Empower, MP regen, Magic Hold
[Mage Blunt] Arcana Mace : 225/175 : Acumen, MP Regen, Mana Up
[Pole] Saint Spear : 281 /132 : Guidance, Health, Haste
[Fists] Demon Splinter : 342 / 132 : Focus, health, Crt.Stun
https://2img.net/r/ihimizer/img389/5130/splinter7ug.jpg[Duals] Tallum Blade x Dark Legion : 342/132 : HP+15%, Max MP +20%, Max CP +30%
(note: These are from overenchanting to +4, not from soul crystals.)
-SAs Added to Existing Weapons
Sword of Valhalla : Magic Regen, Magic Weakness, Acumen
Poleaxe: Wide Blow, Long Blow, Crt. Stun
Inferno Staff: Magic Paralyze, Magic Silence, Acumen
Mace of Undeworld: Conversion, Magic Silence, ManaUp
Club of Nature: Magic Hold, Magic Mental Shield, Acumen
Nirvana Axe: Magic Weakness, Magic Poison, Magic Power
Stick of Eternity: Magic Bls. Body, Rsk. Evasion, Empower
Stick of Faith: Magic Shield, Magic Hold, ManaUp
S grade Armor-
Imperial Crusader Heavy Armor Set : DEX -2 STR +2
P.Def +8%, Chance of Sleep/Hold -70%, HP +445
With Shield: Chance of Poison/Bleed -80%
Imperial Crusader Breastplate (sealed pdef 193 / unsealed pdef 205 / unseal fee 1,072,500 AA)
Imperial Crusader Gaiters (sealed pdef 121 / unsealed pdef 128 / unseal fee 672,000 AA)
Imperial Crusader Helmet (pdef 83 / unseal fee 402,750 AA)
Imperial Crusader Gauntlet (pdef 55 / unseal fee 268,500 AA)
Imperial Crusader Boots (pdef 55 / unseal fee 268,500 AA)
Imperial Crusader Shield (sealed pdef 276 / unsealed pdef 290 / unseal fee 282,000 AA)
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Drakonic Leather Armor Set : STR +1 DEX +1 CON -2
Atk.Spd and P.Atk +4%, MP +289, Weight limit +5759
Drakonic Leather Armor (sealed pdef 236 / unsealed pdef 249 / unseal fee 1,305,000 AA)
Drakonic Leather Helmet (pdef 83 / unseal fee 402,750 AA)
Drakonic Leather Gloves (pdef 55 / unseal fee 268,500 AA)
Drakonic Leather Boots (pdef 55 / unseal fee 268,500 AA)
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Major Arcana Robe Set : WIT +1 INT +1 MEN -2
Mattack +8%, Movement speed +7, Casting interruption -50%, Chance of Stun -50%, Weight limit +5759
Major Arcana Robe (sealed pdef 157 / unsealed pdef 166 / MP +866 / unseal fee 1,305,000AA)
Major Arcana Helmet (pdef 83 / unseal fee 268,500)
Major Arcana Gloves (pdef 55 / unseal fee 268,500)
Major Arcana Boots (pdef 55 / unseal fee 268,500)
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Tateothean Jewllery SetTateothean Necklace (sealed mdef 91 / unsealed mdef 95, mp +12 / unseal fee 1,494,460AA)
Tateothean Earring (sealed mdef 68 / unsealed mdef 71, mp +12 / unseal fee 1,120,845AA)
Tateothean Ring (sealed mdef 46 / unsealed mdef 48, mp +12 / unseal fee 747,230AA)
screenshots >
http://l2blah.com/showthread.php?t=8427[/u]