[Avalanche] Clan Lineage 2
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[Avalanche] Clan Lineage 2

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 Chronicle 5 Oath Of Blood

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Khaal
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mistiti
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rops12
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Ashkalon
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AuteurMessage
Ashkalon
Barif
Ashkalon


Nombre de messages : 71
Age : 46
Localisation : Bordeaux
Date d'inscription : 12/02/2006

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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyJeu 27 Avr - 15:44

Bon....Lineage 2 était un bon jeu..mais...euh...comment dire...avec C5 ce sera sans doute LE MEILLEUR JEU DU MONDE QUI N'AI JAMAIS EXISTE !!

bon, vite, un seau d'eau froide...suis tout excité moi hu5
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Krator



Nombre de messages : 54
Date d'inscription : 05/04/2006

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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyJeu 27 Avr - 16:27

Bishop: Mana storm = pwnage ^_^


aparement ça eneleve tout les mp des ennemis aux alentours hm9


Ashkalon a écrit:
Bon....Lineage 2 était un bon jeu..mais...euh...comment dire...avec C5 ce sera sans doute LE MEILLEUR JEU DU MONDE QUI N'AI JAMAIS EXISTE !!

on dit ça a chaque crhonicle ^^ " oh la vache si y a ça je m'arrete plu de jouer " "omg c pa possible c tro beau pr etre vrai" c'est Lineage koi ^_^
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Spirit-Gui
floodeur a la con !
Spirit-Gui


Nombre de messages : 1000
Date d'inscription : 11/03/2005

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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyJeu 27 Avr - 17:44

<3<3<3<3<3 les nouvelles skills:D

bon faut que je sois 75+ avant C5 moi >.<
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Giang
Fei wanabee
Giang


Nombre de messages : 821
Date d'inscription : 09/03/2005

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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyJeu 27 Avr - 18:42

Bof C4 je m'y attendait a une daube.

Entre la peche , le mariage les harpin et pet useless...

Les seul bon truc sont pour les high level et donc innaccesible pour le moment.


Mais avec C5 ceux qu'ils annoncent OMG

-Event clan et clan academy , on va trop roxer
-Skills apres le lvl 60 ( donc je les aurai deja :D )
-Arme unik
-Pvp bcp plus interessant grace au reequilibrage etc

Manquerai plus qu'un hyper gros bannisement de bot .
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Mugi^^
Doom Knight
Mugi^^


Nombre de messages : 103
Date d'inscription : 15/11/2005

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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyJeu 27 Avr - 19:52

Le petit buffalo n est pas useless Giang !!!! enfin pour toi oui .....
Mais pour moi , IL EST TROP GENIAL !!!! il me heal 100 hp toutes les 5 secondes et 390 toute les 20 sec on diras , c archi bon pour btm et jouer en cdl !!! c le pied total c ptite bete <3

Mais bon , tu dis que tout es pour les 75+ c vrai que c tres haut lvl c4 , mais fallait bien faire depasser le lvl 75 donc forcement ..... ils ont negligé le 60-75 hu6
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Spirit-Gui
floodeur a la con !
Spirit-Gui


Nombre de messages : 1000
Date d'inscription : 11/03/2005

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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyJeu 27 Avr - 21:53

et puis j'ai l'impression qu'ils font tout pour que les joueurs soient 70+ maintenant chez NC, LineageII va devenir un jeu pour high lvl
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Krator



Nombre de messages : 54
Date d'inscription : 05/04/2006

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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyJeu 27 Avr - 22:23

bah y a kan mm des nouvelles zones pour lvl 30-40-50 aussi
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BANNED
Krator



Nombre de messages : 54
Date d'inscription : 05/04/2006

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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyVen 28 Avr - 19:34

Loading Screens hm3

Chronicle 5 Oath Of Blood - Page 2 Ch5_02

Et voilà la listes des skills:



Abyss Walker

* Deadly Blow: enchanced with Instant Kill effect
* Back Stab: enchanced with 'Instant Kill' effect
* Lethal Blow: Cooltime reduced
* Bluff: Mp cost reduced to 35
* Focus Power/Chance: Mp cost reduced to 35
* Vicious Stance: adds a bit more critical damage to stab skills.


Bishop

* Casting time on sleep skills have been greatly increased
* Mana Burn: High chance of landing. Skill effectiveness depends on skill level etc but highly effective.
* Mana Storm: Same as Mana Burn, but AoE
* Turn Undead: Works against Necromancer summons
* Erase: has low landing rate. uses 5 spirit ore.
* Major Heal: Costs 1 spirit ore.
* Greater Heal: Heals 70% instantly, 30% over time.
* Trance: fast casting speed. costs 34mp. nearly instant reuse time. lasts 5 seconds.


Dark Avenger

* All hate skills now affect PCs
* Judgement: Does about 200 more dmg than normal dmg against PC. Debuff decreases accruacy by 9, lands at a very low rate.


Elder

* Casting time on sleep skills have been greatly increased
* Mana Burn: High chance of landing. Skill effectiveness depends on skill level etc but highly effective.
* Turn Undead: Works against Necromancer summons
* Erase: has low landing rate.uses 5 spirit ore.
* Major Heal: Costs 1 spirit ore.
* Greater Heal: Heals 70% instantly, 30% over time.
* Trance: fast casting speed. costs 34mp. nearly instant reuse time. lasts 5 seconds.


Hawkeye

* Pain of Sagittarius: Converts at about 9HP:1MP ratio (took 387 HP gave 43 MP). 20 second delay.
* Vicious Stance: adds a bit more critical damage to skills.
* Blessing of Sagittarius: 20minute selfbuff. Reuse time noticeably reduced for skills


Necromancer

* Casting time on sleep skills have been greatly increased


Phantom Ranger

* Pain of Sagittarius: Converts at about 9HP:1MP ratio (took 387 HP gave 43 MP). 20 second delay.
* Vicious Stance: adds a bit more critical damage to skills.


Paladin

* All hate skills now affect PCs
* Tribunal: Does about 200 more dmg than normal dmg against PC. Debuff decreases accruacy by 9, lands at a very low rate.
* Banish Undead: works on Necromancer summons


Plains Walker

* Deadly Blow: enchanced with Instant Kill effect
* Back Stab: enchanced with 'Instant Kill' effect
* Lethal Blow: Cooltime reduced
* Bluff: Mp cost reduced to 35
* Focus Power/Chance: Mp cost reduced to 35
* Vicious Stance: adds a bit more critical damage to stab skills.


Prophet

* Casting time on sleep skills have been greatly increased
* Mana Burn: High chance of landing. Skill effectiveness depends on skill level etc but highly effective.
* Erase: has low landing rate. uses 5 spirit ore.
* Greater Might/Shield: Stacks with Might/Shield. Uses 3 spirit ores.


Spellhowler

* Casting time on sleep skills have been greatly increased


Spellsinger

* Casting time on sleep skills have been greatly increased


Silver Ranger

* Vicious Stance: adds a bit more critical damage to skills
* Blessing of Sagittarius: 20minute selfbuff. Reuse time noticeably reduced for skills.


Shilien Knight

* All hate skills now affect PCs
* Judgement: Does about 200 more dmg than normal dmg against PC. Debuff decreases accruacy by 9, lands at a very low rate.


Shilien Elder

* Casting time on sleep skills have been greatly increased
* Mana Burn: High chance of landing. Skill effectiveness depends on skill level etc but highly effective.
* Erase: has low landing rate. uses 5 spirit ore.
* Greater Heal: Heals 70% instantly, 30% over time.


Sorceror

* Casting time on sleep skills have been greatly increased


Temple Knight

* All hate skills now affect PCs
* Tribunal: Does about 200 more dmg than normal dmg against PC. Debuff decreases accruacy by 9, lands at a very low rate.


Treasure Hunter

* Dash: cool time reduced to around 1 min. Duration time increased to 15 seconds
* Deadly Blow: enchanced with Instant Kill effect
* Back Stab: enchanced with 'Instant Kill' effect
* Critical Blow:
Total of 10 skill levels, level 10 Power = 3613. Effect 1 to 5, Duration 15sec.
* Stealth: not a toggle skill like silent walk. Duration = 2minutes, able to use it right away again(Cool time <2min), P. Atk, P. Def, M. Def, Accuracy and Critical chance greatly decreased during stealth. No movement speed deduction.
* Lethal Blow: Cooltime reduced
* Bluff: Mp cost reduced to 35
* Focus Power/Chance: Mp cost reduced to 35
* Vicious Stance: adds a bit more critical damage to stab skills.


Tyrant

* Totem Spirit Wolf: Runspeed increase remains same, but now decreases p.def m.def.
* Totem Spirit Bear: Increase in p.atk same. Decrease in runspeed same. Added penalties- atk.spd decreased (344 to 275) evasion decreased (about 8)


Warcryer

* Chant of War/Earth: Stacks with regular shield/might buffs. Uses spirit ore.



Mana Burn et Mana storm enlevent TOUT les MP apparement ^_^ merci NC :D et trance (tjrs pour les bishop <3) est là pck le sleep normal va etre nerf, ++ casting TIME et ++ reuse time, Trance reuse plu vite et se cast + vite

Bishop FTW :DD hm9 hm9
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heebhan
Fei wanabee
heebhan


Nombre de messages : 930
Date d'inscription : 12/03/2006

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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyVen 28 Avr - 22:29

han trop bon le nerf des nuker...vais pouvoir...m'endormir sur mes des oreilles...
/mode desespere...
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rops12
Karik
rops12


Nombre de messages : 204
Date d'inscription : 09/03/2005

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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyJeu 25 Mai - 16:35

Qu est ce que je viens faire ici ? Entrainer une polémique df9 :
La fin du clan Avl ds c5 ? Avec des clans a 120 personnes ca va etre assez comprometant pr les petits clan. J espere que tt ceci n est pas officiel :=/ . Imaginé, plus que 2 ally sur tt teon ... erf

Alors Avl continue et s agrandi ? ou se sépare et se dissout ds d otre clans ?
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Spirit-Gui
floodeur a la con !
Spirit-Gui


Nombre de messages : 1000
Date d'inscription : 11/03/2005

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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyJeu 25 Mai - 16:45

je vois pas du tout ce qui va changer...

y'aura tout le temps des petit clan des gross ally

>> donc, grosse connerie ce que tu as dis =)
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heebhan
Fei wanabee
heebhan


Nombre de messages : 930
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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyJeu 25 Mai - 16:49

une fois n'est pas coutume: encore une chronicle ou les glad...sont oubliés...
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rops12
Karik
rops12


Nombre de messages : 204
Date d'inscription : 09/03/2005

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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyJeu 25 Mai - 17:08

Fee , tu raconte nptk . Regarde les info C5 vieu fou
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Spirit-Gui
floodeur a la con !
Spirit-Gui


Nombre de messages : 1000
Date d'inscription : 11/03/2005

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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyJeu 25 Mai - 17:29

pourquoi veux-tu que avl casse parce que certain clan auront 120 personnes ?
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rops12
Karik
rops12


Nombre de messages : 204
Date d'inscription : 09/03/2005

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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyVen 26 Mai - 0:29

P e , parcque Avl aurait plus aucun pouvoir et que il se fera pwn par tt les clan ac ki il se mettra en war ^^ , tu crois pas ? ^^
a pluch
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Spirit-Gui
floodeur a la con !
Spirit-Gui


Nombre de messages : 1000
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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyVen 26 Mai - 0:56

et si tu arretais de parler sans meme savoir de quoi tu parles ? ^^

les allys c'est pas faitpour les chiens :o
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RizZlA
BOULET ou Krle..
BOULET ou Krle..



Nombre de messages : 579
Age : 90
Localisation : derriere toi
Date d'inscription : 20/12/2005

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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyVen 26 Mai - 1:58

et je profite de ce post pour lancer un petit IA POWA ! ^^
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Fei
Alpha & Omega
Fei


Nombre de messages : 1019
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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyVen 26 Mai - 5:53

rops12 a écrit:
P e , parcque Avl aurait plus aucun pouvoir et que il se fera pwn par tt les clan ac ki il se mettra en war ^^ , tu crois pas ? ^^
a pluch

surtout que AvL est pas abituer a se batter clan Vs ally...

tu cherche a remplacer Lowan, rops ?
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rops12
Karik
rops12


Nombre de messages : 204
Date d'inscription : 09/03/2005

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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyVen 26 Mai - 12:11

hum , deso si j ai ete un peu agressif sur le post ici de011 Mais j suis vnr ces temps ci de8 . Mais j voulais just m informer moi et voila cmt on me repond :
Citation :
tu cherche a remplacer Lowan, rops ?
Citation :
et si tu arretais de parler sans meme savoir de quoi tu parles ? ^^
. Ca fait tjs plaisir de2
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Spirit-Gui
floodeur a la con !
Spirit-Gui


Nombre de messages : 1000
Date d'inscription : 11/03/2005

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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyVen 26 Mai - 13:19

en même temps les réponses étaient à la taille de la réponse
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Fei
Alpha & Omega
Fei


Nombre de messages : 1019
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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyMar 30 Mai - 18:55

dernieres infos sur C5 baser sur le PTS corean officiel..


ABYSS WALKER/GHOST HUNTER
--------------------------------
Changes:
- Deadly Blow: Can be enchanted with Instant Kill effect (76+). When Instant Kill effect trigger, monster will die instantly. Against player, they will become CP 0.
- Blinding Blow: Can be enchanted with Instant Kill effect (76+). When Instant Kill effect trigger, monster will die instantly. Against player, they will become CP 0.
- Backstab: When used against PC, it is a skill which will disrecard CP and damage HP directly. Can be enchanted with Instant Kill effect (76+). When Instant Kill effect trigger, monster will die instantly. Agains player, they will become HP 1.
- Lethal Blow: Cooltime reduced.
- Bluff: MP cost reduced to 35.
- Focus Power: MP cost reduced to 35.
- Vicious Stance: Adds a bit more critical damage to stab skills.
New Skills:
- Might Mortal (58): Increases player's change of landing lethal skills for a short period of time. Available when one is equipped with a dagger type weapon. Level 1-5. 2 minutes self-buff. 5 minute cooldown (can be shortened with buffs, etc.).
- Sand Bomb (55): Launches a sand bomb, decreasing enemy's accuracy for a brief moment. Level 1-10. 30 seconds debuff. It seems to decrease accuracy same as skill level. At level 9 it becomes Accuracy -9.
- Summon Treasure Key (46): Summons between 20 to 30 Level 3-5 treasure box keys. Uses key of thief.

BISHOP/CARDINAL
----------------------
Changes:
- Sleep: Casting time on sleep have been greatly increased.
- Greater Heal: Now it heals about 70% instantly, and 30% over time like Chant of Life (15 seconds).
- Greater Group Heal: Now it heals about 70% instantly, and 30% over time like Chant of Life (15 seconds).
- Greater Battle Heal: No changes.
New Skills:
- Major Heal (56): Heals HP instantly. Casting speed similar to Greater Heal. Heals more than Greater Heal. Costs 1 Spirit Ore. Level 1-10. MP Cost same as Greater Heal.
- Major Group Heal (58): Heals HP instantly to party members. Casting speed similar to Greater Group Heal. It heals more than Greater Groupe Heal. Costs 4 Spirit Ore. Level 1-10. MP Cost +50% than Greater Group Heal.
- Mana Burn (56): Burns enemy's MP. Level 1-10. Level 10 Power 162. Range 900. High chance of landing. M.Atk dependent. The ammount of MP burned is unknown.
- Mana Storm (58): Burns surrounding enemies MP.
- Magical Backfire (56): Increases enemy's MP use for a brief moment.
- Trance (56): Puts enemy to sleep for a brief moment. Cannot be recasted while it is in effect. Fast casting speed. Nearly instant Cooldown. Duration 5 seconds. Levels 1-10. Level 10 costs 35MP.
- Turn Undead (56): Puts undead targets in a state of fear, causing them to run away. Chance of Instant Kill. Uses Spirit Ore. Works against Necromancer Summons.
- Erase (?): Destroy summon. High landing rate. Uses Spirit Ore.

BLADEDANCER/SPECTRAL DANCER
----------------------------------
Changes:
- Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change. The hate skill from their 1st class change seems to only be able to change the target.
New Skills:
- Arrest (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Range is short (500 or less). Root effect lasts 8 seconds. The difference with 'Shackle' skill is unknown.
- Demon Bladedance (55): Decreases the p.atk and m.atk of surrounding enemies for a brief moment. Can be used when equipped with dual swords.

BOUNTY HUNTER/FORTUNE SEEKER
-----------------------------------
Changes:
- Whirlwind: Ignores shield defense.
- Earthquake: Ignores shield defense.
- Armor Crush: Ignores shield defense.
New Skills:
- War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3.
- Polearm Accuracy (58): Increases Accuracy when using a polearm. Toggle Skill. Drains MP about the same rate as Vicious Stance. Level 1-3. Level 1 Accuracy +2 , Level 2 Accuracy +3, Level 3 Accuracy +4.

DARK AVENGER/HELL KNIGHT-------------------------------
Changes:
- Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change.
- Summons HP can now be viewed by all (including enemies) when targetted.
New Skills:
- Judgement (55): Strikes with a gathering of dark energy. Taunts and decreases the accuracy of the enemy for a brief moment. Can be used when equipped with sword/blunt. Overhit possible. Does about 200 more dmg than normal hit against PC. Dark attack attribute. Debuff decreases accuracy by 9, lands at a very low rate.
- Shackle (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Range is short (500 or less). Root effect lasts 8 seconds. The difference with 'Arrest' skill is unknown.

DESTROYER/TITAN----------------------
Changes:
- Vicious Stance: Adds a bit more critical damage to stab skills.
- Fatal Strike: Ignores shield defense.
- Whirlwind: Ignores shield defense.
- Earthquake: Ignores shield defense.
- Armor Crush: Ignores shield defense.
- Rage: Effect for 1 handed sword/blunt is the same as it is now. The penalty for weapons other than sword/blunt/polearm is unknown. Two handed sword/blunt weapons get a bonus to accuracy (Level 1 Accuracy +2, Level 2 Accuracy +4). Two handed sword/blunt/polearm weapons get a bonus to attack power about +10% (Level 2 goes from +55% to +65%).
- Frenzy: Effect for 1 handed sword/blunt is the same as it is now. The penalty for weapons other than sword/blunt/polearm is unknown. Two handed sword/blunt weapons get a bonus to accuracy (Level 1 Accuracy +2, Level 2 Accuracy +4, Level 3 Accuracy +6). Two handed sword/blunt/polearm weapons get a bonus to attack power about +100% (Level 3 goes from +200% to about +300%).
New Skills:
- War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3. Effect with Lionheart is cumulative.
- Polearm Accuracy (58): Increases Accuracy when using a polearm. Toggle Skill. Drains MP about the same rate as Vicious Stance. Level 1-3. Level 1 Accuracy +2 , Level 2 Accuracy +3, Level 3 Accuracy +4.
- Wide Attack (58): Increases number of targets affectable using pole attacks. Usable when one is equipped with a spear type weapon. Selfbuff. Duration 2 minutes. Cooldown about 30 seconds. Level 1-5. The increase is unknown.
- Inferno Body (58): Adds a fire element to physical attacks and increases player's resistance to fire attacks.
- Zealot (58/66/74): Receives the power of the guardian, causing an increase in combat ability for a short period of time. Drains HP while in use. Can be used when HP falls below 30%. Selfbuff. Duration 2 minutes. Reuse time is the same as Lionheart. Consumes 200HP when it is activated, after that it will coninuously consume HP/CP at a fixed interval. It will first consume CP at a rate of 150, and when CP is gone, will consume HP at 150. Effect will disappear if HP is healed above 30% after it has been activated.
Level 1: Physical Attack +10%, Attack Speed +30%, Accuracy +6, Movement Speed +10, Defense -30%, Magic Defense -30%. Evasion -12.
Level 2: Physical Attack +12%, Attack Speed +30%, Accuracy +6, Movement Speed +20, Defense -30%, Magic Defense -30%. Evasion -12.
Level 3: Physical Attack +30%, Attack Speed +30%, Accuracy +6, Movement Speed +30, Defense -30%, Magic Defense -30%. Evasion -12.

ELEMENTAL SUMMONER/ELEMENTAL MASTER
------------------------------------------
Changes:
- Summons HP can now be viewed by all (including enemies) when targetted.
New Skills:
- Betray (56): Posesses enemy's summon causing it to attack it's master. Uses spirit ore. Lands at about 50% rate. Summon cannot be unsummoned while it's in effect.
- Mass Surrender to Water (58): Decreases resistance to Water in enemies surrounding the summon. Uses spirit ore.
- Wind Shackle (?): Reduces target's attack speed.

ELVEN ELDER/EVA'S SAINT
------------------------------
Changes:
- Sleep: Casting time on sleep have been greatly increased.
- Greater Heal: Now it heals about 70% instantly, and 30% over time like Chant of Life (15 seconds).
New Skills:
- Major Heal (56): Heals HP instantly. Casting speed similar to Greater Heal. Heals more than Greater Heal. Costs 1 Spirit Ore. Level 1-10. MP Cost same as Greater Heal.
- Mana Burn (56): Burns enemy's MP. Level 1-10. Level 10 Power 162. Range 900. High chance of landing. M.Atk dependent. The ammount of MP burned is unknown.
- Trance (56): Puts enemy to sleep for a brief moment. Cannot be recasted while it is in effect. Fast casting speed. Nearly instant Cooldown. Duration 5 seconds. Levels 1-10. Level 10 costs 35MP.
- Turn Undead (56): Puts undead targets in a state of fear, causing them to run away. Chance of Instant Kill. Uses Spirit Ore. Works against Necromancer Summons.
- Erase (?): Destroy summon. High landing rate. Uses Spirit Ore.
- Resist Unholy (58): Increases target's resistace to dark attacks for a period of time. Buff. Duration 20 minutes.
- Clarity (58, 66, 74): Decreases target's mp use for a short amount of time. Level 1, MP usage -4%, costs 1 Spirit Ore. Level 2, MP usage -8%, costs 2 Spirit Ore. Level 3, MP usage -12%, costs 3 Spirit Ore.


Dernière édition par le Mar 30 Mai - 19:02, édité 1 fois
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Fei
Alpha & Omega
Fei


Nombre de messages : 1019
Date d'inscription : 09/03/2005

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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyMar 30 Mai - 18:56

GLADIATOR/DUELIST
------------------------
Changes:
- Vicious Stance: Adds a bit more critical damage to stab skills.
- Duelist Spirit: Cooldown shortened from 3 minutes to 2 minutes.
- Triple Slash: Ignores shield defense.
- Fatal Strike: Ignores shield defense.
- Sonic Rage: Skill use is slower.
- The way the charges work for Gladiators has changed. When you unleash your skill just a fixed amount of charges are used. Sonic Blaster/Sonic Buster/Sonic Storm will use 2 charges, Double Sonic Slash will use 3 charges, Triple Sonic Slash will use 4 charges. The power is the same as it is now, it will depend on the amount of chargers remaining at that time.
New Skills:
- War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3. Effect with Lionheart is cumulative.

HAWKEYE/SAGITTARIUS
--------------------------
Changes:
- Vicious Stance: Adds a bit more critical damage to stab skills.
- Dash: Cooldown reduced to 60-80 seconds. Duration increased to 15 seconds.
- Snipe: Reuse time increased to 3-4 minutes.
New Skills:
- Pain of Sagittarius (58): Convertes about 9HP:1MP ratio (387 HP gave 43 MP). Cooldown 20 seconds.
- Blessing of Sagittarius (58): Decreases refresh time of physical skills for a period of time. Reuse time noticeably reduced for skills. Level 1-3. Selfbuff. 20 minutes duration.
- Spirit of Sagittarius(58): Decreases MP use of physical skills for a short period of time. Level 1-3. Consumption MP of physical skills is lightened. Selfbuff. Duration and Cooldown unknown.
- Quiver of Holding (58): Increases weight limit. The maximum loading capacity increases. Level 1-3. Passive Skill.

OVERLORD/DOMINATOR
-------------------------
Changes:
- Rage of Paagrio: Now have an added effect of decreased Evasion. Rage of Paagrio 2 decreases Evasion by 4.

PALADIN/PHOENIX KNIGHT
-----------------------------
Changes:
- Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change.
New Skills:
- Tribunal (55): Strikes with a gathering of holy energy. Taunts and decreases the accuracy of the enemy for a brief moment. Can be used when equipped with sword/blunt. Overhit possible. Does about 200 more dmg than normal hit against PC. Holy attack attribute. Debuff decreases accuracy by 9, lands at a very low rate.
- Banish Undead (55): Puts undead enemies in a state of fear, causing them to run away. Chance of instant kill. Uses soul ore. Works on Necromancer summons.
- Shackle (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Range is short (500 or less). Root effect lasts 8 seconds. The difference with 'Arrest' skill is unknown.
- Mass Shackle (58): Taunts surrounding enemies and puts them in a state of hold. Cannot be recasted while the hold state is in effect.
- Angelic Icon (58): Player receives a holy calling, causing a surge in combat ability for a period of time. Decreases the effect of heals received. Can be used when HP falls to less than 30%. Invokes god's might to greatly increase one's own combat power. While under this effect, effectiveness of HP recovery spells received are reduced drastically. Selfbuff. Duration 2 minutes. P.Atk +20%, Atk.Speed +20%, Movement Speed +20, P.Def +50%(60%?), M.Def +50%, Healing Recovery -30%.

PHANTOM RANGER/GHOST SENTINEL
------------------------------------
Changes:
- Vicious Stance: Adds a bit more critical damage to stab skills.
New Skills:
- Pain of Sagittarius (58): Convertes about 9HP:1MP ratio (387 HP gave 43 MP). Cooldown 20 seconds.
- Spirit of Sagittarius (58): Decreases MP use of physical skills for a short period of time. Level 1-3. Consumption MP of physical skills is lightened. Selfbuff. Duration and Cooldown unknown.
- Dead Eye (60): Increases player's critical power and P.Atk for a brief moment. Attack speed reduced while in effect. Usable when equipped with a bow. Level 1-8. Selfbuff. Duration 2 minutes. Cooldown 3-4 minutes. Increases P.Atk and Critical Power. Decreases Attack Speed.

PHANTOM SUMMONER/SPECTRAL MASTER
---------------------------------------
Changes:
- Summons HP can now be viewed by all (including enemies) when targetted.
New Skills:
- Betray (56): Posesses enemy's summon causing it to attack it's master. Uses spirit ore. Lands at about 50% rate. Summon cannot be unsummoned while it's in effect.
- Wind Shackle (?): Reduces target's attack speed.

PLAINS WALKER/WIND WALKER
--------------------------------
Changes:
- Deadly Blow: Can be enchanted with Instant Kill effect (76+). When Instant Kill effect trigger, monster will die instantly. Against player, they will become CP 0.
- Blinding Blow: Can be enchanted with Instant Kill effect (76+). When Instant Kill effect trigger, monster will die instantly. Against player, they will become CP 0.
- Backstab: When used against PC, it is a skill which will disrecard CP and damage HP directly. Can be enchanted with Instant Kill effect (76+). When Instant Kill effect trigger, monster will die instantly. Agains player, they will become HP 1.
- Lethal Blow: Cooltime reduced.
- Bluff: MP cost reduced to 35.
- Focus Chance: MP cost reduced to 35.
- Vicious Stance: Adds a bit more critical damage to stab skills.
New Skills:
- Might Mortal (58): Increases player's change of landing lethal skills for a short period of time. Available when one is equipped with a dagger type weapon. Level 1-5. 2 minutes self-buff. 5 minute cooldown (can be shortened with buffs, etc.).
- Sand Bomb (55): Launches a sand bomb, decreasing enemy's accuracy for a brief moment. Level 1-10. 30 seconds debuff. It seems to decrease accuracy same as skill level. At level 9 it becomes Accuracy -9.
- Summon Treasure Key (46): Summons between 20 to 30 Level 3-5 treasure box keys. Uses key of thief.

PROPHET/HIEROPHANT
-------------------------
Changes:
- Berserker Spirit: Now have an added effect of decreased Evasion. Berserker Spirit 2 decreases Evasion by 4.
New Skills:
- Mana Burn (56): Burns enemy's MP. Level 1-10. Level 10 Power 162. Range 900. High chance of landing. M.Atk dependent. The ammount of MP burned is unknown.
- Erase (?): Destroy summon. Has low landing rate. Uses Spirit Ore.
- Resist Holy (58): Increases target's resistance to holy attacks for a period of time. Buff. Duration 20 minutes.
- Resist Unholy (58): Increases target's resistace to dark attacks for a period of time. Buff. Duration 20 minutes.
- Greater Might (58, 66, 74): Increases target's P.Atk for a period of time. Stacks with Might but doesn't stack with Greater Shield. Level 1, +4% P.Atk, costs 1 Spirit Ore. Level 2, +7% P.Atk, costs 2 Spirit Ore. Level 3, +10% P.Atk, costs 3 Spirit Ore. Buff. Duration 20 minutes.
- Greater Shield (58, 66, 74): Increases target's P.Def for a period of time. Stacks with Shield but doesn't stack with Greater Might. Level 1, +5% P.Def, costs 1 Spirit Ore. Level 2, +10% P.Def, costs 2 Spirit Ore. Level 3, +15% P.Def, costs 3 Spirit Ore. Buff. Duration 20 minutes.

NECROMANCER/SOULTAKER
----------------------------
Changes:
- Casting time on sleep skills have been greatly increased.
- Summons HP can now be viewed by all (including enemies) when targetted.
- Skills with Dark attribute seem to do less damage.
- Mass Slow: Changed to be a slow with an area effect range of 500.
- Corpse Burst: Power has been increased 2 folds. It will have damage equivalent to a single target damage spell, even though it is an area effect damage spell.
- Anchor: Success rate has been increased, duration has been decreased to around 10 seconds. Reuse remains the same.
New Skills:
- Mass Curse Fear (58): Puts surrounding enemies into a state of fear, causing them to run away. Fear with an area effect range of 500. Since sleep has been weaken, this might be used when soloing against enemies that are linked.
- Mass Curse Gloom (58): Decreases m.def of enemies surrounding the summon. Uses cursed bones.
- Summon Cursed Bone (58): Summons cursed bone. Level 1 costs 40 Spirit Ore and summons 25-100 cursed bones, Level 2 costs 80 Spirit Ore and summons 50-100 cursed bones.

SHILLIEN KNIGHT/SHILLIEN TEMPLAR
---------------------------------------
Changes:
- Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change.
- Lightning Strike: Paralyze effect reduced to 10s
- Poltergeist Cubic: It seems that the duration of various debuffs becomes shorter (as the normal versions of theses debuffs).
New Skills:
- Judgement (55): Strikes with a gathering of dark energy. Taunts and decreases the accuracy of the enemy for a brief moment. Can be used when equipped with sword/blunt. Overhit possible. Does about 200 more dmg than normal hit against PC. Dark attack attribute. Debuff decreases accuracy by 9, lands at a very low rate.
- Arrest (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Range is short (500 or less). Root effect lasts 8 seconds. The difference with 'Shackle' skill is unknown.
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Alpha & Omega
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Nombre de messages : 1019
Date d'inscription : 09/03/2005

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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyMar 30 Mai - 18:56

SHILLIEN ELDER/SHILLIEN SAINT
------------------------------------
Changes:
- Greater Group Heal: Now it heals about 70% instantly, and 30% over time like Chant of Life (15 seconds).
New Skills:
- Mana Burn (56): Burns enemy's MP. Level 1-10. Level 10 Power 162. Range 900. High chance of landing. M.Atk dependent. The ammount of MP burned is unknown.
- Erase (?): Destroy summon. High landing rate. Uses Spirit Ore.
- Resist Holy (58): Increases target's resistance to holy attacks for a period of time. Buff. Duration 20 minutes.

SILVER RANGER/MOON SENTINEL
----------------------------------
Changes:
- Vicious Stance: Adds a bit more critical damage to stab skills.
New Skills:
- Blessing of Sagittarius (58): Decreases refresh time of physical skills for a period of time. Reuse time noticeably reduced for skills. Level 1-3. Selfbuff. 20 minutes duration.
- Spirit of Sagittarius (58): Decreases MP use of physical skills for a short period of time. Level 1-3. Consumption MP of physical skills is lightened. Selfbuff. Duration and Cooldown unknown.
- Rapid Fire (60): Increases player's Attack Speed and P.Atk for a brief moment. Attack distance reduced while in effect. Usable when equipped with a bow. Level 1-8. Selfbuff. Duration 2 minutes. Cooldown 3-4 minutes. Atack Speed +20%, Attack Range -300, P.Atk rises with each level (level 4 P.Atk +7%).

SORCEROR/ARCHMAGE
------------------------
Changes:
- Casting time on sleep skills have been greatly increased.

SPELLHOWLER/STORM SCREAMER
---------------------------------
Changes:
- Casting time on sleep skills have been greatly increased.

SPELLSINGER/MYST MUSE
----------------------------
Changes:
- Casting time on sleep skills have been greatly increased.

SWORDSINGER/SWORD MUSE
----------------------
Changes:
- Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change. The hate skill from their 1st class change seems to only be able to change the target.
New Skills:
- Arrest (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Range is short (500 or less). Root effect lasts 8 seconds. The difference with 'Shackle' skill is unknown.
- Psycho Symphony (55): Decreases the movement speed/Attack Speed/Casting Speed of surrounding enemies for a brief moment.

TEMPLE KNIGHT/EVA'S TEMPLAR
----------------------------------
Changes:
- Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change.
New Skills:
- Tribunal (55): Strikes with a gathering of holy energy. Taunts and decreases the accuracy of the enemy for a brief moment. Can be used when equipped with sword/blunt. Overhit possible. Does about 200 more dmg than normal hit against PC. Holy attack attribute. Debuff decreases accuracy by 9, lands at a very low rate.
- Arrest (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Range is short (500 or less). Root effect lasts 8 seconds. The difference with 'Shackle' skill is unknown.

TREASURE HUNTER/ADVENTURER
---------------------------------
Changes:
- Deadly Blow: Can be enchanted with Instant Kill effect (76+). When Instant Kill effect trigger, monster will die instantly. Against player, they will become CP 0.
- Backstab: When used against PC, it is a skill which will disrecard CP and damage HP directly. Can be enchanted with Instant Kill effect (76+). When Instant Kill effect trigger, monster will die instantly. Agains player, they will become HP 1.
- Lethal Blow: Cooltime reduced.
- Bluff: MP cost reduced to 35.
- Focus Chance: MP cost reduced to 35.
- Focus Power: MP cost reduced to 35.
- Vicious Stance: Adds a bit more critical damage to stab skills.
- Dash: Cooltime reduced to 60-80 seconds. Duration increased to 15 seconds.
New Skills:
- Critical Blow (55): Launches a potentially lethal attack on the enemy while increasing player's chance of landing lethal attacks. Chance of instant kill. When Instant Kill effect trigger, monster will die instantly. Against player, they will become CP 0. Available when one is equipped with a dagger type weapon. Level 1-10. Level 10 Power 3613. Effect 1 to 5. Duration 15s. Base cooltime 90 seconds. NOTE: I guess this skill must be enchanted to get the Instant Kill effect (76+) as all the other pre 76 blow skills.
- Sand Bomb (55): Launches a sand bomb, decreasing enemy's accuracy for a brief moment. Level 1-10. 30 seconds debuff. It seems to decrease accuracy same as skill level. At level 9 it becomes Accuracy -9.
- Summon Treasure Key (46): Summons between 20 to 30 Level 3-5 treasure box keys. Uses key of thief.
- Stealth (58): Veils player from monster aggro for a short period of time. Decreases player's combat ability while in effect. Selfbuff. Duration 2 minutes. Cooldown less than 2 minutes. P.Atk, P.Def, M.Def, Accuracy and Critical change greatly reduced during duration. No movement speed reduction.

TYRANT/GRAND KHAVATARI
-----------------------------
Changes:
- Burning Fist: Ignores shield defense.
- Soul Breaker: Ignores shield defense.
- Force Rage: Skill use is slower.
- All the totems when used reduce Max. HP 20%. The effect don't stack, if you have a Totem Spirit alreayd active your Max. HP remains the same.
- Totem Spirit Wolf: Cooldown 90 seconds. Run Speed + 20%, Accuracy +3.
- Totem Spirit Bear: Cooldown 90 seconds. P.Atk +20%, Run Speed -30%.
- Totem Spirit Puma: Cooldown 120 seconds. Attack Speed +20%, Accuracy +6. Decreases 3HP/tick.
- Totem Spirit Ogre: Cooldown 120 seconds. P.Def +30%, M.Def +30%, Accuracy +6, Run Speed -30%, Accuracy -9. Decreases 3HP/tick.
- Totem Spirit Rabbit: Cooldown 180 seconds. Run Speed +30%, Evasion +12, P.Atk -30%, Accuracy -9. Decreases 19HP/tick.
- Totem Spirit Bison: Cooldown 180 seconds. With HP below 60% P.Atk +43%, Accuracy +6, Critical +100. With HP below 30% P.Atk +43%, Accuracy +6, Critical +400. Decreases 19HP/tick.
New Skills:
- War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3.
- Inferno Body (58): Adds a fire element to physical attacks and increases player's resistance to fire attacks.
- Zealot (58/66/74): Receives the power of the guardian, causing an increase in combat ability for a short period of time. Drains HP while in use. Can be used when HP falls below 30%. Selfbuff. Duration 2 minutes. Reuse time is the same as Lionheart. Consumes 200HP when it is activated, after that it will coninuously consume HP/CP at a fixed interval. It will first consume CP at a rate of 150, and when CP is gone, will consume HP at 150. Effect will disappear if HP is healed above 30% after it has been activated.
Level 1: Physical Attack +10%, Attack Speed +30%, Accuracy +6, Movement Speed +10, Defense -30%, Magic Defense -30%. Evasion -12.
Level 2: Physical Attack +12%, Attack Speed +30%, Accuracy +6, Movement Speed +20, Defense -30%, Magic Defense -30%. Evasion -12.
Level 3: Physical Attack +30%, Attack Speed +30%, Accuracy +6, Movement Speed +30, Defense -30%, Magic Defense -30%. Evasion -12.
- Totem Spirit Hawk: Player is bestowed with the spirit of the hawk. Increases critical power and rate when using fist weapons. Duration 2 minutes. Cooldown 300 seconds. Critical Rate +50, Increased Critical Damage, Accuracy +6. Decreases 36HP/tick

WARCRYER/DOOMCRYER
-------------------------
New Skills:
- Chant of War (58, 66, 74):Increases party members' p.atk for a period of time. Stacks with Might but doesn't stack with Greater Shield/Chant of Earth. Level 1, +4% P.Atk, costs 4 Spirit Ore. Level 2, +8% P.Atk, costs 8 Spirit Ore. Level 3, +12% P.Atk, costs 12 Spirit Ore. Buff. Duration 20 minutes.
- Chant of Earth (58, 66, 74): Increases party members' p.def for a period of time. Stacks with Shield but doesn't stack with Greater Might/Chant of War. Level 1, +5% P.Def, costs 4 Spirit Ore. Level 2, +10% P.Def, costs 8 Spirit Ore. Level 3, +15% P.Def, costs 12 Spirit Ore. Buff. Duration 20 minutes.

WARLOCK/ARCANA LORD
--------------------------
Changes:
- Summons HP can now be viewed by all (including enemies) when targetted.
- Binding Cubic: Paralyze effect duration decreased to 10s (unconfirmed)
New Skills:
- Betray (56): Posesses enemy's summon causing it to attack it's master. Uses spirit ore. Lands at about 50% rate. Summon cannot be unsummoned while it's in effect.
- Mass Surrender to Fire (58): Decreases resistance to fire in enemies surrounding the summon. Uses spirit ore.
- Arcane Distruption (56): Decreases enemy's casting speed. Debuff lasts about 10 seconds. Decreases casting speed by about 100.

WARLORD/DREADNOUGHT
--------------------------
Changes:
- Focus Attack: Changed to a 2 minutes Selfbuff. Increases Accuracy and Critical damage. Effect increases with skill level. Level 1-5. Critical damage increased by 10-15% at level 1.
- Revival: HP heal power and reuse time has been greatly reduced. The requirement has been changed from 10% HP remaining to 5%.
- Thunder Storm: MP Cost increases approximately 35%.
- Vicious Stance: Adds a bit more critical damage to stab skills.
- Whirlwind: Ignores shield defense.
- Earthquake: Ignores shield defense.
- Shock Blast: Ignores shield defense.
New Skills:
- War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3. Effect with Lionheart is cumulative.
- Polearm Accuracy (58): Increases Accuracy when using a polearm. Toggle Skill. Drains MP about the same rate as Vicious Stance. Level 1-3. Level 1 Accuracy +2 , Level 2 Accuracy +3, Level 3 Accuracy +4.
- Wide Attack (58): Increases number of targets affectable using pole attacks. Usable when one is equipped with a spear type weapon. Selfbuff. Duration 2 minutes. Cooldown about 30 seconds. Level 1-5. The increase is unknown.


Dernière édition par le Dim 16 Juil - 14:58, édité 1 fois
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Fei
Alpha & Omega
Fei


Nombre de messages : 1019
Date d'inscription : 09/03/2005

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MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyMar 30 Mai - 19:01

HERO SKILLS
------------------
- Heroic Miracle: Increases player's p.def, m.def and runspeed for a short period of time. Can be used when equipped with a shield. Uses soul ore.
- Heroic Beserker: For a brief moment increases player's accuracy, p.atk, m.atk, atk.speed, casting speed, runspeed. Increases resistance to debuffs. Increases effect of heals received. Decreases player's p.def, m.def, evasion. Uses soul ore.
- Heroic Valour: For a brief moment increases clan members' p.atk and p.def. Uses spirit ore.
- Heroic Grandure: For a brief moment decreases the p.def, m.def, accuracy, shield defense rate of surrounding enemies as well as increasing their chance of casting interruption and sealing all magical and physical skills. Uses spirit ore.
- Heroic Dread: Puts surrounding enemies in a state of fear, causing them to run away with increased runspeed. Uses spirit ore.

CLAN SKILLS
------------------
How they work:
- Clan lv5->8 skills are all Passive. stackable with self and other buff @.@
- To learn a skill reputation points and Raid Boss items are needed. The clan must have at least the () level to be able to learn it.
- Once the clan leader learn them, all the members with the right rank get their effect.
- If clan reputation goes lowe than 0 the skill effects are nulled.
Skills:
- Clan Body (lv5). Clan members Max HP is raised. Reputation 500. Item: Vastland Egg - A grade
- Clan Spirit (lv6). Clan members Max CP is raised. Reputation 800. Item: Fake Life core - A grade.
- Clan Soul (lv8). Clan members Max MP is raised. Reputation 3900. Item: Soul of an angel - A grade.
- Clan Health (lv5). Clan members HP Regeneration speed is enhanced. Reputation 500. Item: Vastland Egg - A grade.
- Clan Moral (lv6). Clan members CP Regeneration speed is enhanced. Reputation 900. Item: Fake Life core - A grade.
- Clan Clarity (lv8). Clan members MP Regeneration speed is enhanced. Reputation 3900. Item: Soul of an angel - A grade.
- Clan Might (lv6). Clan members P.Atk is raised. Reputation 1000. Item: Dragons Heart - A grade.
- Clan Shield (lv6). Clan members P.Def is enhanced. Reputation 1000. Item: Vastland Egg - A grade.
- Clan Empower (lv8). Clan members M.Atk is raised. Reputation 3900. Item: Soul of an Angel - A grade.
- Clan Magic Barrier (lv5). Clan members M.Def is raised. Reputation 500. Item: Dragons Heart - A grade.
- Clan Guidance (lv7). Clan members Accuracy is raised. Reputation 1900. Item: Skull of Reaper - A grade.
- Clan Agility (lv8). Clan members Evasion is raised. Reputation 4000. Item: Skull of Reaper - A grade.
- Clan Shield Block (lv7). Clan members Shield Blocking chance enhanced. Reputation 800. Item: Skull of Reaper - A grade.
- Clan Shield Defence (lv6). Clan members Shield Defence is raised. Reputation 800. Item: Dragon Heart - A grade.
- Clan Resist Typhoon (lv7). Clan members Resistance against Water/Wind is raised. Reputation 1800. Item: Tombstone of the Ruin - A grade.
- Clan Resist Lava (lv7). Clan members Resistance against Fire/Earth is raised. Reputation 1800. Item: Tombstone of the Ruin - A grade.
- Clan Fortitude (lv7). Clan members Resistance against Shock attack is raised. Reputation 1800. Item: Tombstone of the Ruin - A grade.
- Clan Freedom (lv7). Clan members Resistance against Root magic is raised. Reputation 1800. Item: Tombstone of the Ruin - A grade.
- Clan Vigilance (lv7). Clan members Resistance against Sleep magic is raised. Reputation 1800. Item: Tombstone of the Ruin - A grade.
- Clan Movement (lv8). Clan members Movement Speed raises. Reputation 3800. Item: Cradle of Creation - A grade.
- Clan Death (lv7). Clan members experience loss and item drop rate from PK/Monsters is reduced. Reputation 2200. Item: Cradle of Creation - A grade.
- Clan Emperium (lv5). Permission to create Clan leader chat channel. Reputation 0. Tombstone of Ruin - A grade.

OTHER CHANGES
--------------------
- Mystic clases get -30% Casting Speed and Accuracy -8 when using Dual Swords, Bows and Polearms.[/b]
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pumaoner
Barif
pumaoner


Nombre de messages : 72
Date d'inscription : 16/04/2005

Chronicle 5 Oath Of Blood - Page 2 Empty
MessageSujet: Re: Chronicle 5 Oath Of Blood   Chronicle 5 Oath Of Blood - Page 2 EmptyMar 30 Mai - 21:09

le transfert pain j'ai vu diminuer a 25% pour un necro pour le ralentir c bien mais pour un summoner c pas terrible sa :/, fait quand meme beaucoup moin mal que le necro. Il etait de combien le transfert pain sur le C4 ? (Si vous voulez me pl n'hésite pas a me pm bye a bientot)
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